Unique Skills / Aegis
Aegis
Aegis is a unique skill based on Athena. Read the fight, parry, and throw the shield nothing gets past.
See it coming, refuse it, and throw the one shield nothing gets past.
Athena favoured cunning and strategy over brute force.
Passives
| Ability | Effect | Mastered | Cost |
|---|---|---|---|
| Ascension Mastered | This skill's damage grows with your EP: x1.2 at 100k, x1.7 at 1M, up to x2. The numbers below are the base. | None | None |
| Owl's Eye Toggle | While slotted: presence sense at 20 blocks, heat and sound sense, and appraisal at 30 blocks. Anything held in your crosshair for 1s is marked with Insight for 30s and glows; looking at it shows its health and weight on the action bar. | Appraisal level 3. | 25 MP/s |
| Clear Mind In Slot | +45% attack speed, faster casting and a small chance to slip a blow. | An invulnerability window on every dodge. | None |
| Weakpoint True | Anything with Insight takes +40% from you. | +60%. | None |
| Read the Line Chain | Every 3rd melee hit within 3s marks the target, and for 6s the first blow on you from a marked enemy is refused and returned at x1.1 (counting at most 300 of it). | None | None |
| Bare Arm Weakness | While Shield of Pallas is thrown, you take 25% more from everything. | None | None |
Modes
| Mode | Effect | Mastered | Cost and cooldown |
|---|---|---|---|
| Counter Mode 1 Press | A shield of light stands in front of you for 3s: you cannot move or swing. The next physical hit does nothing, the attacker is Staggered 5s and takes 175, double if marked. Press again to drop it free. A parry costs 15s of cooldown, an expired stance 4s. | 5s stance. | 800 MP |
| Shield of Pallas Mode 2 Press | Drawn back for a beat (0.25s), then thrown where you look: 130 to the first target, then up to 4 bounces within 10 blocks, marking each, and back. Catch it for 3s of Resistance; 3 hits or more and 8s of cooldown come back. | 6 bounces. | 900 MP, 9s |
| Gorgoneion Mode 3 Hold | The Gorgon's eye opens over your arm as you hold, up to 3s. Release: everything in a cone 14 blocks ahead takes 105 to 230 by charge and is marked and slowed; anything already marked is petrified for up to 2s instead of slowed. | +up to 3% max health as true damage (less on bosses), up to 3s of stone, 20s cooldown. | 1500 MP, 25s |
Tensura: Olympus Wiki