Unique Skills / Deathknell
Deathknell
Deathknell is a unique skill based on Thanatos. Mark the wounded, then finish them.
Mark something, then finish it. The lower its health, the harder everything here hits.
Thanatos, the gentle hand of death, who came for everyone in the end.
Passives
| Ability | Effect | Mastered | Cost |
|---|---|---|---|
| Ascension Mastered | This skill's damage grows with your EP: x1.2 at 100k, x1.7 at 1M, up to x2. Damage counted from the target's health does not. The numbers below are the base. | None | None |
| Death's Mark True | Any enemy within 24 blocks that drops below 35% health is marked with Knell for 15s: it glows, is slower, and its healing is halved. | Below 45%. | None |
| Soul Harvest True | Killing a marked enemy heals you 12% of your max health and gives Strengthen II for 6s. | None | None |
| Reaper's Patience In Slot | The more health the target is missing, the more you deal, up to +60%. | None | None |
| Passing Bell Chain | Every 3rd melee hit within 3s deals 23 soul damage past the health bar, marks the target whatever its health, and Fears it for 6s. | None | None |
| No Quarrel with the Living Weakness | Against anything above 70% health, everything you deal is 20% less. | None | None |
Modes
| Mode | Effect | Mastered | Cost and cooldown |
|---|---|---|---|
| Harvester Mode 1 Press | The scythe hangs beside a marked target within 24 blocks (the one you aim at, or the nearest in sight) for 0.4s, then you step behind it and it comes round. Below 25% health it takes 30% of its max health, resistance ignored, leaves a grave of ash for 8s that marks anything inside, and the cooldown is halved. Otherwise it takes 12% of its current health. If it gets more than 36 blocks away in the beat, nothing happens. | Below 30%, 15s cooldown. | 1200 MP, 20s |
| Shroud of Passing Mode 2 Press | The scythe is cocked for 0.3s, then swung: a grey wave 16 blocks ahead, 60, Weakness II and Fragility II for 6s. The weakest thing it touched is marked for 30s whatever its health. | 78, a wider wave, the two weakest are marked. | 800 MP, 12s |
| Last Rites Mode 3 Hold | The bell rings once a second from the press: each ring deals 25 plus 6% of its missing health to every enemy within 10 blocks and marks it. The 5th ring ends the hold and finishes every marked enemy under 25% health for 30% of its max health. | Ends on the 4th ring, finishes under 30%. | 300 MP/s, 16s |
Tensura: Olympus Wiki