Unique Skills / Ironbound
Ironbound
Ironbound is an admin-only unique skill based on Kratos. All strength, no spells. Forge-hot chains, a whirlwind of iron and the Wrath of Styx.
Chains, strength and a short temper. No spells. Admin-granted only.
Kratos, Might itself, the enforcer of Zeus who chained Prometheus to the rock.
Passives
| Ability | Effect | Mastered | Cost |
|---|---|---|---|
| Molten Fetters True | Every melee hit lashes the chains on too: +8 damage and 1 stack of Molten Fetters, up to 5 for 5s. Each stack burns for 2.5 + 0.4% max health a second (15 at most, less on bosses). Every 3rd hit within 3s cuts a forge-hot crescent: half the blow to everything in front within 4.5 blocks. | 5 + 0.7% max health a second, 30 at most. | None |
| Chained Fate True | While something is branded, 8% of what you deal it comes off its max health, all the way down to 1 health. It comes back when the burn goes out. | 12%. | None |
| Might True | Every hit you land, and every real hit you take, gives 1 Might, up to 10 for 10s: +4% attack speed and +2% damage each. You heal 5% of every hit (4% of your max health at most). | None | None |
| Unyielding In Slot | Aura regen x3, +15% speed, your hits shatter multilayer barriers, and no Slowness or Weakness sticks to you. | Aura regen x4. | None |
| Iron Leap True | Jump again in the air for one extra jump. | None | None |
| Enforcer's Gaze Toggle | Everything alive within 32 blocks gets a red outline through walls. Presence sense, +50 dodge negation, +50% crit chance, resistance degradation, and no blindness, nausea or darkness. | None | None |
| No Gift for Spells Weakness | You can't cast magic, spells hit you 30% harder and any spell damage you deal is halved. | None | None |
| Might of the Titans True | Once Ironbound is mastered, everything it deals ignores resistances and nullifications and grows with your EP: x1.4 at 100k, x2.3 at 1M, up to x2.8, plus a bit of your attack damage. Before that it grows like the other uniques. The numbers below are the base. | None | None |
Modes
| Mode | Effect | Mastered | Cost and cooldown |
|---|---|---|---|
| Chains of Hephaestus Mode 1 Press | Two chains into a target within 26 blocks and it gets yanked to your feet for 48. One chain stays in for 3s: if it runs past 6 blocks it gets dragged back. Crouch, or aim at something big, and you fly in to it instead for 60. | 5s chain, 4s cooldown. | 600 AP, 6s |
| Whirl of Bia Mode 2 Press | Both chains swung round you for 1.5s: 24 every 0.25s within 5.2 blocks, and everything inside is dragged toward you. | 6.2 blocks, 6s cooldown. | 1400 AP, 9s |
| Charge of Zelus Mode 3 Press | A shoulder-first rush of about 12 blocks along the ground: 48 to everything in the way, thrown aside. Crouched: Leap of Nike, a huge jump forward (no flying), crouch again in the air to drop early. The landing deals 88 within 5 blocks, 2 Molten Fetters, everything thrown up. No fall damage. | About 16 blocks, 3s cooldown. higher, 6.5 blocks, 5s cooldown. | 500 AP, 5s, 800 AP, 7s |
| Wrath of Styx Mode 4 Press | Only with 10 Might. A roar deals 64 within 6 blocks and throws everything back. For 15s: damage x1.3, +50% attack speed, damage taken x0.7, 12% lifesteal, +20% speed, no knockback. When it ends (or you press again) you slam the ground: 144 within 7 blocks, 3 Molten Fetters. free, 40s | 20s, 9 blocks, +5% max health as true damage (less on bosses), 30s cooldown. | None |
Tensura: Olympus Wiki