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Unique Skills / Ironbound

Ironbound

Ironbound is an admin-only unique skill based on Kratos. All strength, no spells. Forge-hot chains, a whirlwind of iron and the Wrath of Styx.

Chains, strength and a short temper. No spells. Admin-granted only.
Kratos, Might itself, the enforcer of Zeus who chained Prometheus to the rock.

Passives

AbilityEffectMasteredCost
Molten Fetters
True
Every melee hit lashes the chains on too: +8 damage and 1 stack of Molten Fetters, up to 5 for 5s. Each stack burns for 2.5 + 0.4% max health a second (15 at most, less on bosses). Every 3rd hit within 3s cuts a forge-hot crescent: half the blow to everything in front within 4.5 blocks.5 + 0.7% max health a second, 30 at most.None
Chained Fate
True
While something is branded, 8% of what you deal it comes off its max health, all the way down to 1 health. It comes back when the burn goes out.12%.None
Might
True
Every hit you land, and every real hit you take, gives 1 Might, up to 10 for 10s: +4% attack speed and +2% damage each. You heal 5% of every hit (4% of your max health at most).NoneNone
Unyielding
In Slot
Aura regen x3, +15% speed, your hits shatter multilayer barriers, and no Slowness or Weakness sticks to you.Aura regen x4.None
Iron Leap
True
Jump again in the air for one extra jump.NoneNone
Enforcer's Gaze
Toggle
Everything alive within 32 blocks gets a red outline through walls. Presence sense, +50 dodge negation, +50% crit chance, resistance degradation, and no blindness, nausea or darkness.NoneNone
No Gift for Spells
Weakness
You can't cast magic, spells hit you 30% harder and any spell damage you deal is halved.NoneNone
Might of the Titans
True
Once Ironbound is mastered, everything it deals ignores resistances and nullifications and grows with your EP: x1.4 at 100k, x2.3 at 1M, up to x2.8, plus a bit of your attack damage. Before that it grows like the other uniques. The numbers below are the base.NoneNone

Modes

ModeEffectMasteredCost and cooldown
Chains of Hephaestus
Mode 1 Press
Two chains into a target within 26 blocks and it gets yanked to your feet for 48. One chain stays in for 3s: if it runs past 6 blocks it gets dragged back. Crouch, or aim at something big, and you fly in to it instead for 60.5s chain, 4s cooldown.600 AP, 6s
Whirl of Bia
Mode 2 Press
Both chains swung round you for 1.5s: 24 every 0.25s within 5.2 blocks, and everything inside is dragged toward you.6.2 blocks, 6s cooldown.1400 AP, 9s
Charge of Zelus
Mode 3 Press
A shoulder-first rush of about 12 blocks along the ground: 48 to everything in the way, thrown aside. Crouched: Leap of Nike, a huge jump forward (no flying), crouch again in the air to drop early. The landing deals 88 within 5 blocks, 2 Molten Fetters, everything thrown up. No fall damage.About 16 blocks, 3s cooldown. higher, 6.5 blocks, 5s cooldown.500 AP, 5s, 800 AP, 7s
Wrath of Styx
Mode 4 Press
Only with 10 Might. A roar deals 64 within 6 blocks and throws everything back. For 15s: damage x1.3, +50% attack speed, damage taken x0.7, 12% lifesteal, +20% speed, no knockback. When it ends (or you press again) you slam the ground: 144 within 7 blocks, 3 Molten Fetters. free, 40s20s, 9 blocks, +5% max health as true damage (less on bosses), 30s cooldown.None

Magic circles

Explosion
Flame
Misc