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Unique Skills / Twelve Trials

Twelve Trials

Twelve Trials is a unique skill based on Heracles. A brawler. Boulders, fists and the ground itself.

A brawler. Rocks, fists, and the ground itself. Runs mostly on aura, not magicule.
Heracles earned immortality through twelve impossible labours.

Passives

AbilityEffectMasteredCost
Ascension
Mastered
This skill's damage grows with your EP: x1.2 at 100k, x1.7 at 1M, up to x2. The numbers below are the base.NoneNone
Champion's Edge
True
Every melee hit deals +50%, and you have +30% critical hit chance.NoneNone
Labor's Reward
True
1 Labor per 10,000 EP, up to 12. Each Labor is +20 max health, +2.5% max health and +1.5 attack damage.+4% max health per Labor.None
Unbending Body
In Slot
3% less physical damage per Labor, up to 36%.NoneNone
Wrestler's Hold
Chain
While slotted, every 3rd melee hit within 3s deals 31 plus 6 per Labor and roots the target for 2s.NoneNone
Shirt of Nessus
Weakness
Fire, poison and wither hurt you 30% more.NoneNone

Modes

ModeEffectMasteredCost and cooldown
Boulder
Mode 1 Press
Tear a huge rock out of the ground and throw it a moment later: 98 plus 20 per Labor to everything in its path.A bigger rock, 6s cooldown.120 AP + 400 MP, 8s
Nemean Fist
Mode 2 Press
Punch the target in melee range for your attack damage plus 5% of the aura spent. It spends an extra 20% of your aura pool, up to 3000.Up to 4500, 3s cooldown.220 AP, 4s
Earthshaker
Mode 3 Hold
Charge for up to 1.5s, release: everything within 4 to 8 blocks takes 40 to 80, plus 8 to 16 per Labor by charge, is thrown up and Staggered for 2s. Breaks the ground where the server allows it.Full charge in 1s, 5 to 10 blocks, 8s cooldown.180 AP, 10s

Magic circles

Twelve Trials
Earth